How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game episode artwork

EPISODE · Jul 14, 2022 · 32 MIN

How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

from Lightmap - Conversations with video game creators · host SIFTER

WITCH STRANDINGS is a mouse controlled "strand-type" game, where you make connections and paths across a cursed world. Even though Hideo Kojima wanted to turn DEATH STRANDING into a genre, it was Xalavier Nelson Jr and the team at Strange Scaffold who did it first   Learn more about this open world adventure through a forest, how the game runs WOLFENSTEIN 3D every single frame, and the hope that can be found in connections   SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER. Join the SIFTER Discord to be part of the conversation Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORESupport the show: https://sifter.store

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How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

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