I Built an NES Tilemap System in C - Here\'s How
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Support the channel: https://ncot.uk/support Github: https://github.com/ncot-tech/agon-graphics In this video, I explore how early computers used clever tricks to create moving graphics, focusing on how Nintendo developed tile-based games on the NES. Using these techniques, I built a scrolling tilemap system for the Agon Light using C. We start with a quick look at the evolution of game graphics, from text-based to visual, and how the NES managed to create a continuous scrolling world with tiles. Then, I demonstrate how to implement a similar tilemap system on the Agon Light, building on our previous video on bitmap graphics. Join me as we look at the challenges and solutions of creating a smooth scrolling tilemap for the Agon Light using C programming. We\'ll cover everything from the basic setup to optimizing performance. If you\'re into programming, retro games, or the Agon Light, this video is for you. #AgonLight #NES #Tilemaps #RetroGaming #CProgramming #GameDevelopment #ScrollingTilemaps #Programming #RetroTech #8bitGaming #Coding #NESDevelopment #TechTutorial #GameDev #RetroCoding
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