I Hope you Don’t Like Gameplay episode artwork

EPISODE · Dec 12, 2021 · 49 MIN

I Hope you Don’t Like Gameplay

from Flyover Indies Podcast: Game Making in Kansas City · host Flyover Indies Podcast

In this second episode of the world famous Flyover Indies Podcast, three Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. Get to know Gage, Charlotte, and Caleb as we talk about why we choose to make the kinds of games that we make. Stick around until the end of the episode to hear team GagChar/CharGage battle it out with the Trivia Master in a game of Exception Handling. Will the players continue their destruction of the Evil Trivia Master Caleb J. Ross’ ego to grow their lead or will Caleb land his first point. The games we mentioned are: Deathloop Dishonored series Super Auto Pets Ori and the Blind Forest Ori and the Will of the Wisps Sprouts (Play here: https://espiongames.itch.io/sprouts) The game-making lessons we mentioned are: Re-use of levels doesn’t have to be boring. Narrative, along with day segments, means each environment feels very different despite their repetition. (Death Loop). Mentioned: Dishonored 2 Devs Explain the Clockwork Mansion. Simplicity can be deceiving. Simplicity doesn’t mean boring. (Super Auto Pets). Difficulty doesn’t make Caleb hate a game. Rather, artificial difficulty (ie, design intent averse difficulty), is what makes Caleb hate a game. (Ori and the Blind Forest). The mentioners of the aforementioned mentionables are: Charlotte Trible (@ctrble)  - co-founder of Flyover Indies and game developer Gage Bradley (@DrumGadget_433) - member of Flyover Indies, musician, and game developer Caleb J Ross (@calebjross.com / https://calebjross.com) - member of Flyover Indies and game developer Play some of our games here: https://itch.io/games/tag-flyover-indies Credits Intro and outro music by Nash (https://www.nashhigh.com) Subscribe to the Flyover Indies Podcast: Spotify: https://open.spotify.com/show/520Gv2fhNb5riQS0wlT0fR Apple Podcasts: https://podcasts.apple.com/us/podcast/flyover-indies-podcast-game-making-in-kansas-city/id1597656689 Stitcher: https://www.stitcher.com/podcast/flyover-indies-podcast-game-making-in-kansas-city Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MmY0ODAxOC9wb2RjYXN0L3Jzcw More places to subscribe: https://anchor.fm/flyover-indies

In this second episode of the world famous Flyover Indies Podcast, three Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. Get to know Gage, Charlotte, and Caleb as we talk about why we choose to make the kinds of games that we make. Stick around until the end of the episode to hear team GagChar/CharGage battle it out with the Trivia Master in a game of Exception Handling. Will the players continue their destruction of the Evil Trivia Master Caleb J. Ross’ ego to grow their lead or will Caleb land his first point. The games we mentioned are: Deathloop Dishonored series Super Auto Pets Ori and the Blind Forest Ori and the Will of the Wisps Sprouts (Play here: https://espiongames.itch.io/sprouts) The game-making lessons we mentioned are: Re-use of levels doesn’t have to be boring. Narrative, along with day segments, means each environment feels very different despite their repetition. (Death Loop). Mentioned: Dishonored 2 Devs Explain the Clockwork Mansion. Simplicity can be deceiving. Simplicity doesn’t mean boring. (Super Auto Pets). Difficulty doesn’t make Caleb hate a game. Rather, artificial difficulty (ie, design intent averse difficulty), is what makes Caleb hate a game. (Ori and the Blind Forest). The mentioners of the aforementioned mentionables are: Charlotte Trible (@ctrble)  - co-founder of Flyover Indies and game developer Gage Bradley (@DrumGadget_433) - member of Flyover Indies, musician, and game developer Caleb J Ross (@calebjross.com / https://calebjross.com) - member of Flyover Indies and game developer Play some of our games here: https://itch.io/games/tag-flyover-indies Credits Intro and outro music by Nash (https://www.nashhigh.com) Subscribe to the Flyover Indies Podcast: Spotify: https://open.spotify.com/show/520Gv2fhNb5riQS0wlT0fR Apple Podcasts: https://podcasts.apple.com/us/podcast/flyover-indies-podcast-game-making-in-kansas-city/id1597656689 Stitcher: https://www.stitcher.com/podcast/flyover-indies-podcast-game-making-in-kansas-city Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MmY0ODAxOC9wb2RjYXN0L3Jzcw More places to subscribe: https://anchor.fm/flyover-indies

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I Hope you Don’t Like Gameplay

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How long is this episode of Flyover Indies Podcast: Game Making in Kansas City?

This episode is 49 minutes long.

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This episode was published on December 12, 2021.

What is this episode about?

In this second episode of the world famous Flyover Indies Podcast, three Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. Get to know Gage, Charlotte, and Caleb as we talk about why we...

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