I’m on a Boat! Running Sea-Faring, Space-Faring and Other Ship-Based RPG Campaigns episode artwork

EPISODE · Sep 12, 2021 · 57 MIN

I’m on a Boat! Running Sea-Faring, Space-Faring and Other Ship-Based RPG Campaigns

from 3 Wise DMs

When you take your RPG campaign to the high seas (or under the seas, outer space or anywhere else they need a ship to survive), all bets are off. Sure, you could run it like any land-based campaign using the ship for fast travel, but is that really what a ship-based campaign is all about? Or are they about ship-to-ship combat, unlimited freedom, and unimaginable treasure? The lure of the sea is about more than hopping from adventure to adventure. The captain is king of the vessel, whether that captain is one of your PCs or the guy enslaving them as shanghaied deckhands. So, what can you do to play up what’s different about nautical campaigns, make sure your players are happy on the high seas, and come up with cool new ideas to keep them adventuring? That’s what listener Eric asked when he sent us a note with the message “Yo, ho, a pirate’s life for me.” Here’s what Thorin, Tony and Dave think nautical gaming is all about and how they bring it to life for their players. 2:00 Ship-based campaigns we’ve run and what we did with them4:00 What elements make a ship-based campaign different from normal land-based games?10:00 A ship is freedom … or a hostage situation14:00 There has to be a reason you get on the boat — extreme freedom, extreme danger, extreme opportunities, etc. — because it would be easier to just stay on land17:00 Don’t be afraid to let the party off the boat to have land adventures19:00 An aside about loving Spelljammer22:00 What do you do if your players aren’t that into a ship-based game?24:00 The ship should be like a floating lair29:00 Terrors of the deep: What to challenge your players with in a nautical campaign40:00 Answering Eric’s question: How would we build a nautical pirate campaign from level 1? Contracts, letters of mark, and real pirate missions47:00 Nautical campaigns don’t necessarily have to be pirates, they can be explorers, traders, treasure hunters, etc.50:00 Final thoughts

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Studio SheEO Rachael Novak Entrepreneur, successful real estate team leader, mom of 3 and overall life enthusiast Rachael Novak discusses & guides conversations through topics like leadership, lifestyle, business and personal badassery. Her mission is to help growth-minded women evolve into the next iteration of their own personal & professional mastery, whether an intra- or entrepreneur. Listen in to her frameworks around taking ownership and become the CEO, or SheEO, of your life. Explicit Making Gold: an AI Adventure One businessman's journey into the wild world of AI. I am leaving behind 3 profitable businesses and going all in on this AI thing. Documenting the journey and discovering what it takes to make a golden opportunity in the AI space. Explicit Looking for Love in All the Wrong Dust Jackets - A Romance Novel Podcast wrongdustjackets Looking for Love in All the Wrong Dust Jackets is a weekly romance novel podcast reviewing some of the best (and worst) romance stories out there.Hosted by Erin, Dani, and Liz - 3 college friends and ex-theatre kids that think filters are a waste of time and will let you know the good, bad, and otherwise. Explicit Spectrum Living: A Podcast William Thomas Dorste William Thomas Dorste is an adult male,  evaluated and diagnosed with Autism Spectrum Disorder (ASD) + ADHD at the age of 30 in 2023. He is also a self-published author who currently has 3 books out:The Autistic Journey - A Novelette (published Dec. 29, 2023)Space City - (published Jul. 9, 2024)The Darkest Hour - A Novelette (published March 14, 2025)William's official website: https://www.williamthomasdorste.com/DISCLAIMER: William is NOT a licensed therapist, psychologist or counselor in any way! If you need to seek help, please find a licensed person who can give legal health advise!  Explicit

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This episode was published on September 12, 2021.

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When you take your RPG campaign to the high seas (or under the seas, outer space or anywhere else they need a ship to survive), all bets are off. Sure, you could run it like any land-based campaign using the ship for fast travel, but is that really...

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