Immersive Audio Podcast Episode 93 Juergen Herre (MPEG-I) episode artwork

EPISODE · Dec 22, 2023 · 47 MIN

Immersive Audio Podcast Episode 93 Juergen Herre (MPEG-I)

from Immersive Audio Podcast · host 1.618 Digital

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories - Juergen Herre from Erlangen, Germany. Juergen Herre received a degree in Electrical Engineering from  Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III  coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC).  By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4,  MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive  Scientist for the Audio/Multimedia activities at Fraunhofer IIS,  Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio  Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing.  Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society  (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen  Herre is a senior member of the IEEE, a member of the IEEE Technical  Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades. Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard - MPEG-I Immersive Audio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected] immersiveaudiopodcast.com

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Immersive Audio Podcast Episode 93 Juergen Herre (MPEG-I)

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This episode is 47 minutes long.

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This episode was published on December 22, 2023.

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio...

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