Improve Marketability, Save Millions episode artwork

EPISODE · Apr 14, 2020 · 46 MIN

Improve Marketability, Save Millions

from Deconstructor of Fun · host Deconstructor of Fun

At its core, improving marketability means the increase of IPM (installs per 1000 impressions), which in turn leads to decreased CPI (cost per install). In lame man terms: the better your ad and your App Store page performs, the cheaper it is to acquire players. But while the formula is straightforward, increase of marketability doesn't necessarily result in positive effects. In fact, incorrect use of the data may very well lead you astray creating a scenario where you're acquiring the wrong players more effectively. Companies like Geeklab and Splitmetrics provide a platform that allow developers and publishers to test the marketability of their games and game concepts early and often. They will help you to answer questions around your theme, your art style and your unique selling points before you lay a single line of code. They will also help you to continuously improve your marketing message and test creative ideas with the target audience. Geeklab www.geeklab.app/dof/ Splitmetric www.splitmetrics.com www.twitter.com/SplitMetrics  www.facebook.com/splitmetrics

Episode metadata supplied by the publisher feed · Published Apr 14, 2020

Embed this episode

NOW PLAYING

Improve Marketability, Save Millions

0:00 46:11

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Deconstructor of Fun?

This episode is 46 minutes long.

When was this Deconstructor of Fun episode published?

This episode was published on April 14, 2020.

Can I download this Deconstructor of Fun episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!