Indiedev During the Pandemic (with Glen  Henry) episode artwork

EPISODE · Aug 21, 2020

Indiedev During the Pandemic (with Glen Henry)

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

In this episode, Mark and Stephen are joined by guest host Adia Alderson for a thoughtful conversation with Glen Henry, an indie developer out of Jamaica. Glen runs Spritewrench Studios and has released multiple creative titles like M@ge (pronounced "Mage") and Grimm and Tonic. The club talks about Glen’s current projects, as well as creative processes, maintaining community during COVID-19, and re-imagining the visual novel.Also, Adia defines a game genre with food-like products, Mark brings up cozy bunkers, and everyone’s a crusty old developer. MetaGIG - Games Industry GatheringUniversity of West Indies GGJ siteIndiedev During the PandemicGame DesignIRLCheck out Glen's games on Itch.io and Steam! We talked about most of these titles during the episode:Grimm and Tonic Questlike Hail SHLD FLNGM@ge Shiny GauntletQuestlike Pocket (coming soon)Find Glen's art on his ArtStation page (NSFW) and watch him speed paint on his YouTube channel.Additional links and resourcesRen.js - "a new videogame engine for making Visual Novels that run directly in the web browser. Based on Ren'Py and powered by PhaserJS, it's easy to use and easy to extend."Winter Wolves Games - Developer of visual novels, dating sims, and RPGs.Narrascope Conference - Conference, Discord chat, game jam, and more.Zach Gage's wise tweet about making small games - TwitterGrimm & Tonic Webcomic - SpritewrenchThe Kindaichi Case Files (Manga) - WikipediaKinetic Novel - TV TropesIsekai - Wikipedia

In this episode, Mark and Stephen are joined by guest host Adia Alderson for a thoughtful conversation with Glen Henry, an indie developer out of Jamaica. Glen runs Spritewrench Studios and has released multiple creative titles like M@ge (pronounced "Mage") and Grimm and Tonic. The club talks about Glen’s current projects, as well as creative processes, maintaining community during COVID-19, and re-imagining the visual novel.Also, Adia defines a game genre with food-like products, Mark brings up cozy bunkers, and everyone’s a crusty old developer. MetaGIG - Games Industry GatheringUniversity of West Indies GGJ siteIndiedev During the PandemicGame DesignIRLCheck out Glen's games on Itch.io and Steam! We talked about most of these titles during the episode:Grimm and Tonic Questlike Hail SHLD FLNGM@ge Shiny GauntletQuestlike Pocket (coming soon)Find Glen's art on his ArtStation page (NSFW) and watch him speed paint on his YouTube channel.Additional links and resourcesRen.js - "a new videogame engine for making Visual Novels that run directly in the web browser. Based on Ren'Py and powered by PhaserJS, it's easy to use and easy to extend."Winter Wolves Games - Developer of visual novels, dating sims, and RPGs.Narrascope Conference - Conference, Discord chat, game jam, and more.Zach Gage's wise tweet about making small games - TwitterGrimm & Tonic Webcomic - SpritewrenchThe Kindaichi Case Files (Manga) - WikipediaKinetic Novel - TV TropesIsekai - Wikipedia

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Indiedev During the Pandemic (with Glen Henry)

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This episode was published on August 21, 2020.

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In this episode, Mark and Stephen are joined by guest host Adia Alderson for a thoughtful conversation with Glen Henry, an indie developer out of Jamaica. Glen runs Spritewrench Studios and has released multiple creative titles like M@ge (pronounced...

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