Inject Real Danger Into Your D&D episode artwork

EPISODE · Sep 13, 2021 · 25 MIN

Inject Real Danger Into Your D&D

from Running Off The Rails · host Raymond O'Connor and Ariel Rascoe

Ray and Ariel look at the catch-22 of dangerous Dungeons and Dragons encounters. On the one hand, not every creature in the world should be the same level as your characters. On the other hand, balanced encounters tend to be the most fun, and are important for any campaign. We walk through three ways you as a DM can put completely insane combats in front of your players and know that they will feel good about the high-stakes, dangerous encounters. These are scary waters for DMs to wade in, but a dangerous D&D setting is a big part of the players' fantasy fulfillment. And when done well, sets the stage for life-long tabletop memories.  If you enjoyed the show today, please follow us on Instagram and Twitter. It is the only means we have to get the show in front of new listeners.

Episode metadata supplied by the publisher feed · Published Sep 13, 2021

Ray and Ariel look at the catch-22 of dangerous Dungeons and Dragons encounters. On the one hand, not every creature in the world should be the same level as your characters. On the other hand, balanced encounters tend to be the most fun, and are important for any campaign. We walk through three ways you as a DM can put completely insane combats in front of your players and know that they will feel good about the high-stakes, dangerous encounters. These are scary waters for DMs to wade in, but a dangerous D&D setting is a big part of the players' fantasy fulfillment. And when done well, sets the stage for life-long tabletop memories.  If you enjoyed the show today, please follow us on Instagram and Twitter. It is the only means we have to get the show in front of new listeners.

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Inject Real Danger Into Your D&D

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This episode was published on September 13, 2021.

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Ray and Ariel look at the catch-22 of dangerous Dungeons and Dragons encounters. On the one hand, not every creature in the world should be the same level as your characters. On the other hand, balanced encounters tend to be the most fun, and are...

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