Inside Video Games - Making Extreme Weather episode artwork

EPISODE · Dec 19, 2018 · 42 MIN

Inside Video Games - Making Extreme Weather

from Weather Geeks

Guest:  Gabriel Sassone & Jacques Kerner - Avalanche StudiosDescription:Today on Weather Geeks we dive into a world where extreme weather is the most dangerous game. Video games continue to push the bounds of depicting accurate atmospheric physics in virtual worlds. But how are these gaming “engines” built? How is weather recreated in a virtual world? We’ll get the answers from Gabriel Sassone and Jacques Kerner from Avalanche Studios, which recently released Just Cause 4, a game where weather is not only a main character but a core element of the story and how you play. The experience is amazing, the weather is realistic, and the process to get there is fascinating.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Guest:  Gabriel Sassone & Jacques Kerner - Avalanche StudiosDescription:Today on Weather Geeks we dive into a world where extreme weather is the most dangerous game. Video games continue to push the bounds of depicting accurate atmospheric physics in virtual worlds. But how are these gaming “engines” built? How is weather recreated in a virtual world? We’ll get the answers from Gabriel Sassone and Jacques Kerner from Avalanche Studios, which recently released Just Cause 4, a game where weather is not only a main character but a core element of the story and how you play. The experience is amazing, the weather is realistic, and the process to get there is fascinating. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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Inside Video Games - Making Extreme Weather

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This episode was published on December 19, 2018.

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Guest:  Gabriel Sassone & Jacques Kerner - Avalanche StudiosDescription:Today on Weather Geeks we dive into a world where extreme weather is the most dangerous game. Video games continue to push the bounds of depicting accurate atmospheric physics...

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