Interfaces - An Object-Oriented Contract For Usage episode artwork

EPISODE · Mar 5, 2021 · 15 MIN

Interfaces - An Object-Oriented Contract For Usage

from Develpreneur: Become a Better Developer and Entrepreneur · host Rob Broadhead

This episode, we look at interfaces.  These are not supported by all languages.  However, when they are supported, they are very useful.  The interface specification allows us to provide language-based constraints for our method signatures.  It also is an excellent way to enforce consistancy. Interfaces As A Tool For Consistancy The most important result of using interfaces is that they enforce a consistant way to communicate with developers.  Any class that uses one of these items will be forced to comply with the defined signatures.  The language compiler or validations will let the developer know when they are not following the rules.  While there might be empty methods allowed, the developer must specifically handle the method and return an empty result. Common Examples The typical methods and functions we have mentioened throughout this season are going to often end up in an interface.  We see this in frameworks where there are numerous helper objects in the system.  For example, there may be interfaces to save, print, load, export, or compare instances.  These consistant interfaces allow us to treat a broad range of disparate objects the same. One such example would be sorting a list.  We all can imagine sorting a list of names.  On the other hand, how would we sort a list of cars?  We can implement a compare interface in the car class.  That can provide a process for comparing two cars and deciding an order to them.  Once that has been implemented, we can display a list of cars and provide a sort option.

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