Interview w. Trio of TUNIC Devs, 1 Year After Launch episode artwork

EPISODE · Mar 16, 2023 · 1H 11M

Interview w. Trio of TUNIC Devs, 1 Year After Launch

from CanadianGameDevs.com Podcast · host Stephan Reilly

Get and Follow TUNIC | Checkout PowerUp Audio | Play some Sparse gamesLIGHT SPOILERS FOR TUNIC IN THE INTERVIEW!OVERVIEW:Primary Developer and Designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic game’s feeling rather than just a classic art style or old-school mechanic- and more interesting details from TUNIC's development and reception since launch, especially from the speedrunning community.Our community selected TUNIC as the Best Canadian Game of 2022 in our community awards poll earlier this year, and it’s nominated for a slew of awards in the upcoming GDC, IGF and BAFTA shows in the coming months.MUSIC USED:all from TUNIC's OST composed by @lifeformed × @alsojanice (Taipei):- 00:00/1:09:34 - 'Memories of Memories'- 11:12 - 'Ancient Futures'- 26:18 - 'Ocean Glaze'- 39:00 - 'Sunset Breakfast'- 51:20 - 'Forget to Forget'HOSTED & PRODUCED BY: @StephanReilly (Halifax, NS)❤️ made possible thanks to our lovely Patrons ❤️

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Primary developer/designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary. We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic feeling rather than classic art style or mechanic and more interesting details from TUNIC's development and reception.

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Interview w. Trio of TUNIC Devs, 1 Year After Launch

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