EPISODE · Jul 17, 2016 · 29 MIN
Interview with Sound Designer, Rebecca Parnell
from The Sound Architect · host Sam Hughes
Sam Hughes speaks to renowned sound designer, Rebecca Parnell about her career so far, her audio company Magic Brew, her recent work on the sound design for Transformers: Earth Wars and more! Magicbrew founder Rebecca Parnell is a BAFTA Award winning Sound Designer, having worked with sound for over 19 years on over 50 titles covering the most popular platforms of the time. Rebecca has judged for the prestigious BAFTA Games Awards and the Music and Sound Awards, and guest lectured at the National Film and Television School. Rebecca started her career as a Sound Designer for Richard Joseph at Pinewood Studios, producing sounds for many developers including Sensible Software and Bullfrog. She moved on to work in-house at VIS entertainment, Criterion Games and Outerlight before going freelance in 2007, and in 2009 launched her company Magicbrew, working with developers Natural Motion, Space Ape, Hello Games, Microsoft, King.com and more recently film projects too. Thanks again to our sponsors Krotos, makers of Dehumaniser II! http://www.dehumaniser.com/dehumaniser
What this episode covers
Sam Hughes speaks to renowned sound designer, Rebecca Parnell about her career so far, her audio company Magic Brew, her recent work on the sound design for Transformers: Earth Wars and more! Magicbrew founder Rebecca Parnell is a BAFTA Award winning Sound Designer, having worked with sound for over 19 years on over 50 titles covering the most popular platforms of the time. Rebecca has judged for the prestigious BAFTA Games Awards and the Music and Sound Awards, and guest lectured at the National Film and Television School. Rebecca started her career as a Sound Designer for Richard Joseph at Pinewood Studios, producing sounds for many developers including Sensible Software and Bullfrog. She moved on to work in-house at VIS entertainment, Criterion Games and Outerlight before going freelance in 2007, and in 2009 launched her company Magicbrew, working with developers Natural Motion, Space Ape, Hello Games, Microsoft, King.com and more recently film projects too. Thanks again to our sponsors Krotos, makers of Dehumaniser II! http://www.dehumaniser.com/dehumaniser
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Interview with Sound Designer, Rebecca Parnell
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