EPISODE · Apr 14, 2019 · 49 MIN
Interview with Steve Dee
from [insert quest here] · host Raymond
We've been quietly following a game called Relics since Ray first heard about it at GXAustralia in 2017. The fact that it's about Angels was enough to get us interested, but it's exploration of memory, power, and and strange events pulled us in deeper. This week we talk to Steve Dee, the Australian game dev responsible for much of Relics. Ray and Steve also talked a little bit about the history of game design in Australia and how the scene has changed. As well as talking about zines and newsletters. If you want a to help make Relics a reality, support it on Kickstarter. https://www.kickstarter.com/projects/stevedee/relics-a-game-of-angels
What this episode covers
We've been quietly following a game called Relics since Ray first heard about it at GXAustralia in 2017. The fact that it's about Angels was enough to get us interested, but it's exploration of memory, power, and and strange events pulled us in deeper. This week we talk to Steve Dee, the Australian game dev responsible for much of Relics. Ray and Steve also talked a little bit about the history of game design in Australia and how the scene has changed. As well as talking about zines and newsletters. If you want a to help make Relics a reality, support it on Kickstarter. https://www.kickstarter.com/projects/stevedee/relics-a-game-of-angels
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Interview with Steve Dee
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