Interviews – Episode 3 – Ross Payton episode artwork

EPISODE · Oct 26, 2012 · 1H 5M

Interviews – Episode 3 – Ross Payton

from CGM Digital Network Megafeed · host CarpeGM.net

The CarpeGM Interview Series - Episode 3 - Ross Payton     Notes -  I sat down with writer, game designer, and Ennie award winning podcaster, Ross Payton for a nice discussion about the ins and outs, and tips and tricks of running horror RPGs. We also spend some time discussing Ross's past and present projects, including, Base Raiders - a game of  super hero dungeon crawling that, at the time of this recording, is a live Kickstarter project.   (:20) What's on your geek card? (13:54) How do you run a horror game? (18:48) What do you do to promote player buy-in? (23:25) How do you determine what style of pacing to use? (25:07) How much control do you have over the game? (28:18) How do you keep mechanics out of the way of immersion? (32:52)What game systems work best for horror? (39:35) What are some of your inspirations from pop culture? (45:13) What's your favorite locale for a horror game? Media -  Role Playing Public Radio RPPR Actual Play The Unspeakable! Podcast Base Raiders (Kickstarter) Call of Cthulhu (RPG) Eclipse Phase (RPG) Wild Talents (Arc Dream Publishing) Curriculum of Conspiracy Road Trip Zombies of the World Delta Green Killsplosion! Unknown Armies (RPG) Ian MacLean (artist) Concept Art.org Invasive Procedures (RPG) Gum Shoe System (RPG) Fate (RPG) World of Darkness The King in Yellow (Archive.org) Night Floors Tokyo G-Cans Project (Wikipedia) BLDGBLOG Project Ice Worm (BLDGBLOG) Monsters and Other Childish Things (RPG) Little Fears (RPG) Grimm (RPG) Costume Quest (Steam) Ross Supported -The SCP Foundation SCP 173 The SCP - Top Rated Pages

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Interviews – Episode 3 – Ross Payton

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