You're not spending enough time on your fictional city's name! (Ep. 07)
from The World Kiln Podcast Hosted by Klayton
Names are finicky things. How important are they really to the town or city you're building? Do you really need to spend time figuring it out, or can you just give it something random and call it good? A place's name can reflect its history, culture, geography, or even the people who inhabit it. Join Klayton and Tim as they discuss why a town or city's name matters, where those names come from, and how they can carry deeper meanings than you might expect. Of course, sometimes a placeholder works just as well! Welcome back to The World Kiln Podcast! Where Worlds Are Forged! Message us here! We want to hear about your worldbuilding experiences! Visit our website to get a free gift because your awesome and deserve it! theworldkiln.com Say "Hi!" on our socials: Instagram Facebook
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What this episode covers
Names are finicky things. How important are they really to the town or city you're building? Do you really need to spend time figuring it out, or can you just give it something random and call it good? A place's name can reflect its history, culture, geography, or even the people who inhabit it. Join Klayton and Tim as they discuss why a town or city's name matters, where those names come from, and how they can carry deeper meanings than you might expect. Of course, sometimes a placeholde...
Chapters
- 0:58 A name is part of identity
- 3:54 How Klayton creates a name
- 5:31 Language plays a role
- 8:42 An example in Y'ya
- 11:18 An example in Tarildor
- 14:51 Tim name's the city in Stonewake
- 19:12 How do nicknames work?
- 21:45 Locality helps determine a nickname
- 24:25 A name is a point of reference
- 28:30 An example of reference in Y'ya
- 31:48 A name is a discovery tool
- 33:45 Changing a name from importance shift
- 34:35 Klayton mixes up his worlds... sheesh...
- 36:47 Tim's naming secret
- 38:21 How Tim keep track without naming
- 41:08 One thing at a time...
- 43:04 Wrapping it up
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