EPISODE · Sep 16, 2020 · 55 MIN
Is Street Fighter 5 in a good spot now?
from EventHubs Podcast · host Jonathan Grey, John Guerrero
A terrible launch, input lag, unbalanced mechanics, lack of single player modes, and plenty more missteps have put a bad taste in many mouths when it comes to Street Fighter 5, but it's been four and a half years and Capcom has remedied many of these core issues and so we have to ask, is Street Fighter 5 at a good place here in the latter half of 2020? Catalyst and I pick this question apart and try to offer some thoughtful answers. 00:46 - Cuties and Mountain Dew margaritas from Red Lobster 03:45 - Is Street Fighter 5 in a good place? (Examining the release in 2016) 08:25 - On netcode, PS4 vs. PC 20:06 - Single player modes 28:52 - Visual presentation: graphics, animations, etc. 36:21 - In-game economy 43:21 - Speed round: Battle challenges, training mode, CFN, store, other thoughts 48:40 - Twitter poll results 50:30 - Why people can still hard to love SF5
What this episode covers
A terrible launch, input lag, unbalanced mechanics, lack of single player modes, and plenty more missteps have put a bad taste in many mouths when it comes to Street Fighter 5, but it's been four and a half years and Capcom has remedied many of these core issues and so we have to ask, is Street Fighter 5 at a good place here in the latter half of 2020? Catalyst and I pick this question apart and try to offer some thoughtful answers. 00:46 - Cuties and Mountain Dew margaritas from Red Lobster03:45 - Is Street Fighter 5 in a good place? (Examining the release in 2016)08:25 - On netcode, PS4 vs. PC20:06 - Single player modes28:52 - Visual presentation: graphics, animations, etc.36:21 - In-game economy43:21 - Speed round: Battle challenges, training mode, CFN, store, other thoughts48:40 - Twitter poll results50:30 - Why people can still hard to love SF5
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Is Street Fighter 5 in a good spot now?
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