Skip to content
Isolation with Object IDs - Flame 2018 episode artwork

EPISODE · Mar 24, 2017 · 10 MIN

Isolation with Object IDs - Flame 2018

from The Flame Learning Channel · host Autodesk

This video looks at using Object IDs generated from a 3D composite as a means of further refining your images. This requires your Object ID data-pass to be at least 16-bit float point. You’ll learn how to generate an Object ID pass in the Action compositor as well as two workflows using Object IDs in the Flame products. The first workflow occurs in Batch and uses a Matchbox GLSL shader node to use the Object IDs when isolating parts of the comp in the node flow graph. The second workflow occurs in Action when generating Object IDs and using it as a selective with post processing CameraFX. So similar to Batch, you can isolate objects within the Action 3D comp based on their Object ID without having to leave the 3D compositor.

Episode metadata supplied by the publisher feed · Published Mar 24, 2017

Embed this episode

Ready to play

Isolation with Object IDs - Flame 2018

0:00 10:42

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Flame Learning Channel?

This episode is 10 minutes long.

When was this The Flame Learning Channel episode published?

This episode was published on March 24, 2017.

Can I download this The Flame Learning Channel episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!