ISTE LIVE 2026 - ClassVR episode artwork

EPISODE · Jul 3, 2026 · 24 MIN

ISTE LIVE 2026 - ClassVR

from EduTechGuys - Conference Coverage · host EduTechGuys

Most educators are still figuring out how to balance immersive tech with traditional teaching — but what if VR could do more than engage students? Class VR’s new lineup of four groundbreaking products, previewed at ISTE 2026, promises to transform how we think about immersive learning. From supporting self-regulation with sensory rooms to elevating STEM, literacy, and global experiences, these tools are designed to make learning more accessible, engaging, and impactful than ever before. In this episode, we explore how VR is changing the educational landscape and why its judicious, short bursts of immersion are the perfect tool for modern classrooms. Gillian Rhodes, CMO of Avantis Education, and Simon Bradshaw, Head of Education, reveal how these innovations can support students with special needs, broaden curriculum possibilities, and foster skills like reasoning and creativity. You'll discover: - How 'sensory regulation' headsets are helping students improve focus and self-control without removing them from class. - The incredible potential of VR to bring extinct ecosystems, distant cities, or complex science experiments straight into the classroom. - The role of student-created VR content in fostering deeper engagement, creativity, and curriculum mastery. - Why the new wave of VR content emphasizes safety, self-regulation, and purposeful use, addressing long-standing concerns about screen time. - The exciting future of VR in language learning, math, and project-based STEM education, making once-impossible lessons accessible today. Whether you're an educator eager to enhance student outcomes, a school tech leader seeking next-level tools, or a curious observer wondering how virtual worlds can unlock learning, this episode delivers actionable insights and inspiring possibilities. Join us to understand why immersive tech isn’t replacing traditional methods but amplifying them—making education more equitable, interactive, and exciting for every student. If you believe in the power of tech to make a real difference, you should not miss this one. For educators, school leaders, and edtech enthusiasts ready to embrace the future of learning — this episode could change how you see and implement virtual reality in your classroom. Learn more at ClassVR.com

Episode metadata supplied by the publisher feed · Published Jul 3, 2026

Most educators are still figuring out how to balance immersive tech with traditional teaching — but what if VR could do more than engage students? Class VR’s new lineup of four groundbreaking products, previewed at ISTE 2026, promises to transform how we think about immersive learning. From supporting self-regulation with sensory rooms to elevating STEM, literacy, and global experiences, these tools are designed to make learning more accessible, engaging, and impactful than ever before. In this episode, we explore how VR is changing the educational landscape and why its judicious, short bursts of immersion are the perfect tool for modern classrooms. Gillian Rhodes, CMO of Avantis Education, and Simon Bradshaw, Head of Education, reveal how these innovations can support students with special needs, broaden curriculum possibilities, and foster skills like reasoning and creativity. You'll discover: - How 'sensory regulation' headsets are helping students improve focus and self-control without removing them from class. - The incredible potential of VR to bring extinct ecosystems, distant cities, or complex science experiments straight into the classroom. - The role of student-created VR content in fostering deeper engagement, creativity, and curriculum mastery. - Why the new wave of VR content emphasizes safety, self-regulation, and purposeful use, addressing long-standing concerns about screen time. - The exciting future of VR in language learning, math, and project-based STEM education, making once-impossible lessons accessible today. Whether you're an educator eager to enhance student outcomes, a school tech leader seeking next-level tools, or a curious observer wondering how virtual worlds can unlock learning, this episode delivers actionable insights and inspiring possibilities. Join us to understand why immersive tech isn’t replacing traditional methods but amplifying them—making education more equitable, interactive, and exciting for every student. If you believe in the power of tech to make a real difference, you should not miss this one. For educators, school leaders, and edtech enthusiasts ready to embrace the future of learning — this episode could change how you see and implement virtual reality in your classroom. Learn more at ClassVR.com

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This episode is 24 minutes long.

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This episode was published on July 3, 2026.

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Most educators are still figuring out how to balance immersive tech with traditional teaching — but what if VR could do more than engage students? Class VR’s new lineup of four groundbreaking products, previewed at ISTE 2026, promises to transform...

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