EPISODE · Dec 12, 2016
"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers
from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark
Nothing can stop us, not even good jazz at high volume!MN Gamedev Twitter Bot0:02:00Westworld as a Video GameWhat People Who Make Video Games Think of Westworld - io9Evan NarcisseIO90:11:44Crafting SystemsMinecraft's unique crafting systemNo Man’s Sky is an existential crisis simulator...Peter SudermanVoxLittle AlchemyDoodle GodLittle Inferno0:27:30Designing Games for Non-GamersBoom Blox, a Steven Spielberg/EA GameWikipediaOperant Conditioning Chamber (aka Skinner Box)WikipediaVideo Games Are BoringBrie CodeGamesIndustry.biz
What this episode covers
Nothing can stop us, not even good jazz at high volume!MN Gamedev Twitter Bot0:02:00Westworld as a Video GameWhat People Who Make Video Games Think of Westworld - io9Evan NarcisseIO90:11:44Crafting SystemsMinecraft's unique crafting systemNo Man’s Sky is an existential crisis simulator...Peter SudermanVoxLittle AlchemyDoodle GodLittle Inferno0:27:30Designing Games for Non-GamersBoom Blox, a Steven Spielberg/EA GameWikipediaOperant Conditioning Chamber (aka Skinner Box)WikipediaVideo Games Are BoringBrie CodeGamesIndustry.biz
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"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers
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