"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay] episode artwork

EPISODE · Feb 4, 2020

"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

#118"It's Black History Month, y'all!"Roundtable2019.02.26In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen "is paid to work on," is coming out Friday, March 1st!Mark then gives a primer on some audio basics that will help you understand how sound works, and works in your game. Even if you're bored by that, be sure to stick around for a discussion Stephen leads about representation in games."Treasure Stack Reveals Launch Date With a Trailer Powered By Artisanal, Locall… - Hardcore GamersAudio Basics0:05:32Mark LaCroixAudio"MP3 'died' and nobody noticed: Key patents expire on golden oldie tech" - Andrew Orlowski, The RegisterDigital Audio Basics: Sample Rate and Bit DepthTurns out, there is a ".2" in certain surround sound setups.Get free sounds on freesound.org!The reduction in audio dynamics in pop music is a result of the so-called Loudn…Representation in Games0:41:57Stephen McGregorIRLProductionKey & Peele - Black Republicans"Here's a good argument for a black Batman" - Dan Neilan, AV Club"Hopi-less: How Kachina Became Donut County" - John Walker, Rock Paper Shotgun"What It's Like To Write About Race And Video Games" - Gita Jackson, Kotaku

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