James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR! episode artwork

EPISODE · Feb 9, 2019 · 53 MIN

James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!

from Game Dev Advice: The Game Developer's Podcast · host The HP Video Game Podcast Network - John JP Podlasek

-Learn how he transitioned into the game industry -James Bond and Stephen King books that were made into games -Learn about the Austin game dev roots -Working with Richard Garriott and the evolution of Ultima -Listen to advice on working in game development -Learn when the graphics explosion started in games -How GWAR! played a Microsoft Doom haunted house party -Hear about writing James Bond -Discover his books based on Metal Gear Solid -Hear what crunch mode used to be like -His latest projects (See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices

-Learn how he transitioned into the game industry -James Bond and Stephen King books that were made into games -Learn about the Austin game dev roots -Working with Richard Garriott and the evolution of Ultima -Listen to advice on working in game development -Learn when the graphics explosion started in games -How GWAR! played a Microsoft Doom haunted house party -Hear about writing James Bond -Discover his books based on Metal Gear Solid -Hear what crunch mode used to be like -His latest projects (See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices

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James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!

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This episode is 53 minutes long.

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This episode was published on February 9, 2019.

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-Learn how he transitioned into the game industry -James Bond and Stephen King books that were made into games -Learn about the Austin game dev roots -Working with Richard Garriott and the evolution of Ultima -Listen to advice on working in game...

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