James Cook (Crazy Coaster), Starcraft 2 and AI development, game localisation episode artwork

EPISODE · Dec 1, 2016 · 30 MIN

James Cook (Crazy Coaster), Starcraft 2 and AI development, game localisation

from Lightmap - Conversations with video game creators · host SIFTER

James Cook developer of Crazy Coaster joined us live in the studio this week, he is from Super Cookie Games and shared his experiences on developing over vast distances and pulling design elements from his other tittles to create something new. Blizzcon 2016 brought us a lot of great news regarding our favourite Blizzard titles like Overwatch and World of Warcraft. But what caught our eye is that the developers of StarCraft II are working closely with Google’s DeepMind branch which is dedicated to developing sophisticated Intelligence. DeepMind is using the advanced understanding of strategy needed for success in StarCraft II to develop and further the skills, challenge and learning of artificial intelligence. Some games go through a process of localisation when entering markets outside of their place of origin. The reason for this is to so the game can be enjoyed in many parts of the world. But we all know the memes and the jokes, sometimes it gets lost in translation. You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"!Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published Dec 1, 2016

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This week we are joined by James Cook of Super Cookie Games and we talk about his new game Crazy Coasters Rainbow Road, Starcraft 2 being used for AI development and localisation of games

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James Cook (Crazy Coaster), Starcraft 2 and AI development, game localisation

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