EPISODE · Aug 24, 2019 · 30 MIN
Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes
from Lightmap - Conversations with video game creators · host SIFTER
Jay Armstrong is Design Director at Massive Monster and joins us to talk about their latest project Never Give Up the action side scroller featuring fast paced gameplay a progressive player controlled difficulty management and violent traps. There is also a narrator that gives "encouragement" as you die, and die and die again... We also talk the wobbly future loot boxes with random with randomly rolled rewards. With Nintendo, Sony and Microsoft gearing up with new policies to make the disclosure of loot box mandatory this could be the end of the contentious micro transactions. There are still a few missteps though as games like Apex Legends try to have the best of both worlds, but fans weren't happy. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!Support the show: https://sifter.store
What this episode covers
MASOCORE! That's the new genre for Massive Monster's Never Give Up
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Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes
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