Jonathan Blow: What Game Design Reveals About Consciousness episode artwork

EPISODE · Sep 27, 2021 · 3H 39M

Jonathan Blow: What Game Design Reveals About Consciousness

from Theories of Everything with Curt Jaimungal · host Theories of Everything

I personally subscribe to The Economist. TOE listeners get 35% off the annual subscription. No other podcast has this! https://economist.com/TOE Jonathan Blow: game mechanics, consciousness, free will0:00 Intro2:46 Jon recounts people using him for clicks5:53 Too many wannabe gurus, lack of instruction8:00 Curt's manipulation of formal film aspects9:34 Goal of understanding the universe17:23 Understanding self vs universe19:41 Limits of language and truth25:10 Video game design and building a TOE33:22 What works in Braid aesthetics44:03 Game mechanics vs theme54:29 Struggling to explain true art56:06 True art vs propaganda1:04 01 Dislike of contemporary art1:12 06 Jon on game reviews and art1:32 32 Specifics of Jon's game design1:42 02 Rupert Spira in The Witness1:47 08 Original ideas are difficult1:49 34 Meditation and insights2:00 20 Materialism vs qualia vs stories vs models2:06 25 Wolfram's physics model2:09 21 Free will is too simple2:16 12 Super Bunyhop & Joseph Anderson review2:16 39 Dunkey?2:16 45 VR interesting but not for immersion2:22 54 Stanley Parable2:23 36 OpenAI applied to games2:26 00 Unreal Engine 5 hype?2:31 24 [ForceField] Henri Bergson2:32 49 [stef] Subconscious artistic expression2:34 41 [Steven Brent] Games vs other media emotions2:36 45 [Pooja Soni] Games helping mental illness2:40 27 [James R] Mind uploading2:43 31 [Tom] Analytic vs intuitive vs supra‑rational2:45 34 [Chris Merola] Sausage Roll praised2:48 42 [championchap] Aphantasia and design2:49 50 [Brian Mauch] Industry criticism2:51 41 [James Jones] Neuralink2:53 37 [Johannes Norrbacka] Jai language opinions2:56 33 [Lara Lebeu] Connection to non‑duality teachers2:59 35 Societal stagnation point3:04 00 [Mr. K] Kojima speculation3:04 16 [ZenoEvil - Meaning Machines] Braid copycats3:06 31 [Wes Lord] Burnout and motivation3:08 45 [bc1n0] Beta access request3:10 54 [Michael Bespalov] Hades early access model3:13 22 Playtesting methods3:15 25 [Ivan] Free speech3:21 07 Weinstein, Thiel, stagnation revisit3:26 02 SCRUM vs Kanban work process3:29 49 [Ruari VK] Why it's called The WitnessRESOURCES:- YouTube: https://youtu.be/80f47smhYEI- Jon's talk on video game ideas: https://youtu.be/CCVVLAs9mJU- Jon's talk on motivation and burnout: https://youtu.be/i7kh8pNRWOo- Iain McGilchrist interview: https://youtu.be/M-SgOwc6Pe4- Rupert Spira interview: https://youtu.be/ocP6JSyicY0- Patreon: https://patreon.com/curtjaimungal- Crypto: https://nowpayments.io/donation/TOE- PayPal: https://tinyurl.com/paypalTOE- Twitter: https://twitter.com/TOEwithCurt- Discord Invite: https://discord.com/invite/kBcnfNVwqs- iTunes: https://podcasts.apple.com/ca/podcast/better-left-unsaid-with-curt-jaimungal/id1521758802- Pandora: https://pdora.co/33b9lfP- Spotify: https://open.spotify.com/show/4gL14b92xAErofYQA7bU4e- r/TheoriesOfEverything: https://reddit.com/r/theoriesofeverything Theories of Everything with Curt Jaimungal features long-form, technically detailed interviews with leading researchers in physics, mathematics, consciousness, and philosophy, exploring topics at the level of active research. For academics, graduate students, and anyone seeking depth beyond popular science. FOLLOW: Substack | Spotify | YouTube | Twitter Learn more about your ad choices. Visit megaphone.fm/adchoices

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