Jordan Weisman — Crafting Iconic Worlds, The Interplay of Story and Mechanics, Lessons from Entrepreneurship, and the Future of Virtual Reality (#9) episode artwork

EPISODE · Nov 15, 2019 · 1H 30M

Jordan Weisman — Crafting Iconic Worlds, The Interplay of Story and Mechanics, Lessons from Entrepreneurship, and the Future of Virtual Reality (#9)

from Think Like A Game Designer · host Justin Gary

I’ve looked up to Jordan Weisman for years. He is a revolutionary story-teller, game designer, and Entrepreneur. He created the legendary worlds like Shadowrun and Battletech that have resonated with fans for over 30 years. He launched his first company, FASA, at twenty years old. He created one of the first Virtual Reality Simulation games with Battletech, and he went on to develop the revolutionary Mageknight and Heroclix games and continues to be on the cutting edge of the tabletop and video game industry. He is continually pushing the boundaries of what is possible in technology, design, and business. Today, I have the pleasure of interviewing this game design legend. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

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Jordan Weisman — Crafting Iconic Worlds, The Interplay of Story and Mechanics, Lessons from Entrepreneurship, and the Future of Virtual Reality (#9)

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