EPISODE · Jul 17, 2025 · 1H 1M
Julian Bragagna – Technical Artist: On Procedural Modeling in Houdini. Struggles, and Perfectionism
from The Generalists with Jack Gutmann
I sat down with Julian Bragagna a technical artist at Cloud Imperium Games (yep, Star Citizen). Julian spills the beans, shares war stories from projects like Skylark, and drops truth bombs about ego, communication, and why conferences are career rocket fuel. Trust me, you wanna hear this.SUPPORT THE PODCAST- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW- Get one of the Courses: https://linktr.ee/jack.the.generalist/shopProject Skylark Credits:Simon Verstraete - Project Lead, Bottle Tool, Cloud Tool, Birdhouse Tool, Plant Tool, Trim Sheet Tool, Rock ToolMarn Schokker - Building ToolJulian Bragagna - Wooden Bridge Tool, Stone Bridge Tool, Fence Tool, Scatter ToolLea Kronenberger - Lead Artist, EnvironmentGeorge Hulm - Natsura Foliage Tools- Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/Links and resources:- Julian’s Bolg: https://www.artstation.com/julianbragagna/blog- Project Grot: https://www.sidefx.com/learn-main-menu/tech-demos/project-grot/- Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/- Julian on BSKY: https://bsky.app/profile/jooleanboolean.bsky.social- Julian on LinkedIn: https://www.linkedin.com/in/julianbragagna/Timestamps00:00 - Julian From Vienna to Star Citizen04:22 - Houdini Love-Hate Relationship08:45 - Skyllark & Grot15:30 - Tech Artists NEED Communication22:10 - Conferences & Networking30:05 - Start Ugly, Ask Dumb Questions37:40 - OutroJoin host Jack Gutmann and Julian Bragagna: Tech Artist at Cloud Imperium Games (Star Citizen), as they unravel the art of procedural magic in game development. Julian shares raw insights on overcoming imposter syndrome. Perfect for aspiring tech artists, Houdini newbies, and anyone who geeks out about game dev’s unsung heroes.#TechArt #GameDev #Houdini
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Julian Bragagna – Technical Artist: On Procedural Modeling in Houdini. Struggles, and Perfectionism
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