Skip to content
JUMPING AND CREATIVE CONTENT episode artwork

Feb 8, 2024 1 min

JUMPING AND CREATIVE CONTENT

from Concept future Hosted by YUKO NAGAKI

Jumping and creative content TRACK-1 Jump connections are forming a new genre in a society where the surrounding environment and changes are progressing.Jumping is also a switch from the current system to an evolutionary system, and an adventure into new thinking and territory.The virtual world of games will begin to shift into a future experience tool for thinking, training, contributing to the future world, learning, and speculative investment.There are various types and purposes for jumping. Jump to existing areas, jump to thinking, jump to frontier experiences, jump to learning, and future applications that perform various jump stages. TRACK-2 Communication payments and payments through space will add new perspectives and purposes, and will be replaced by creative acts, contributions, and the communication of field-exploring actions.Consciousness and themes that require a jump in time and purpose use creative networks and digital technology to influence a departure from traditional monetization evaluation standards and a shift to an individual production system. --MORE TRACK(CONCEPT FUTURE NEXT) ・Ready for Future Concept & Script ⁠https://marcury-vision.com/⁠⁠⁠ ・sound /epidemicsound.com ・Image/Using of Midjourny

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

JUMPING AND CREATIVE CONTENT

0:00 1:26

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Concept future?

This episode is 1 minute long.

When was this Concept future episode published?

This episode was published on February 8, 2024.

Is there a transcript available for this episode?

Yes, a full transcript is available for this episode. You can read the complete transcript on the episode page.

Can I download this Concept future episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.