"Kapow?" Fun in Games; Porting Your Game episode artwork

EPISODE · May 19, 2020

"Kapow?" Fun in Games; Porting Your Game

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! [email protected] or @NiceGamesClub.GDC’s summer event will be digital only - Megan Farokhmanesh, The VergeNeat things that Star Trek Online did with Star Trek lore - Eliot Lefebvre, Massively Overpowered0:11:09Fun in GamesAssassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig…Stephen TotiloKotakuAssassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B…Stephen TotiloKotaku15 things you can do to make Breath of the Wild feel new againPatricia HernandezPolygonRaph Koster's Theory of Fun, ten years onLeigh AlexanderGame DeveloperSolaris (1972) - trailer0:44:11Porting Your GameYour Indie Game on Console: A Practical Guide to PortingThomas O'ConnorGDCOUYA works with Xbox 360 and PS3 controllersRik HendersonPocket-lintMicrosoft Windows Astoria bridge for Android is deadJan VermeulenMyBroadbandHaxe (programming langauge)WikipediaPost-Mortem on Transitioning from Flash to HaxeDoug PearsonGameDaily ConnectC-- (programming language)WikipediaIntroduction to OpenFLHaxeFlixel documentationEpic Games' Unreal Engine Heads To FlashKris GraftGame DeveloperAdobe Flash Player Export in Unity 4.0Ralph HauwertUnitySunsetting FlashDavid HelgasonUnityDevelopment of Duke Nukem ForeverWikipedia

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