"Kapow?" Fun in Games; Porting Your Game episode artwork

EPISODE · May 19, 2020

"Kapow?" Fun in Games; Porting Your Game

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! [email protected] or @NiceGamesClub.GDC’s summer event will be digital only - Megan Farokhmanesh, The VergeNeat things that Star Trek Online did with Star Trek lore - Eliot Lefebvre, Massively Overpowered0:11:09Fun in GamesAssassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig…Stephen TotiloKotakuAssassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B…Stephen TotiloKotaku15 things you can do to make Breath of the Wild feel new againPatricia HernandezPolygonRaph Koster's Theory of Fun, ten years onLeigh AlexanderGame DeveloperSolaris (1972) - trailer0:44:11Porting Your GameYour Indie Game on Console: A Practical Guide to PortingThomas O'ConnorGDCOUYA works with Xbox 360 and PS3 controllersRik HendersonPocket-lintMicrosoft Windows Astoria bridge for Android is deadJan VermeulenMyBroadbandHaxe (programming langauge)WikipediaPost-Mortem on Transitioning from Flash to HaxeDoug PearsonGameDaily ConnectC-- (programming language)WikipediaIntroduction to OpenFLHaxeFlixel documentationEpic Games' Unreal Engine Heads To FlashKris GraftGame DeveloperAdobe Flash Player Export in Unity 4.0Ralph HauwertUnitySunsetting FlashDavid HelgasonUnityDevelopment of Duke Nukem ForeverWikipedia

Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! [email protected] or @NiceGamesClub.GDC’s summer event will be digital only - Megan Farokhmanesh, The VergeNeat things that Star Trek Online did with Star Trek lore - Eliot Lefebvre, Massively Overpowered0:11:09Fun in GamesAssassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig…Stephen TotiloKotakuAssassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B…Stephen TotiloKotaku15 things you can do to make Breath of the Wild feel new againPatricia HernandezPolygonRaph Koster's Theory of Fun, ten years onLeigh AlexanderGame DeveloperSolaris (1972) - trailer0:44:11Porting Your GameYour Indie Game on Console: A Practical Guide to PortingThomas O'ConnorGDCOUYA works with Xbox 360 and PS3 controllersRik HendersonPocket-lintMicrosoft Windows Astoria bridge for Android is deadJan VermeulenMyBroadbandHaxe (programming langauge)WikipediaPost-Mortem on Transitioning from Flash to HaxeDoug PearsonGameDaily ConnectC-- (programming language)WikipediaIntroduction to OpenFLHaxeFlixel documentationEpic Games' Unreal Engine Heads To FlashKris GraftGame DeveloperAdobe Flash Player Export in Unity 4.0Ralph HauwertUnitySunsetting FlashDavid HelgasonUnityDevelopment of Duke Nukem ForeverWikipedia

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"Kapow?" Fun in Games; Porting Your Game

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This episode was published on May 19, 2020.

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Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.Hey you! If you're porting a project, whether it's just...

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