KartRider: Drift Was Fine, but Fine Wasn't Enough to Keep It Alive | The Last Call episode artwork

EPISODE · Apr 20, 2025

KartRider: Drift Was Fine, but Fine Wasn't Enough to Keep It Alive | The Last Call

from Pixelated Sausage - Attack the Backlog · host Pixelated Sausage

For a game with drift in the title, the drifting in KartRider: Drift felt terrible. That could be excused if everything else was good to great, but that wasn't the case. Sure, there's a lot of content there, from a large cast of drivers to a decent selection of tracks, but none of that mattered when the game wasn't fun to play, and when you're in a crowded genre full of some very big hitters, you need to be more than fine to stand out. Unfortunately for KartRider: Drift, that never happened. Now KartRider: Drift is dead in all forms except on PC in Korea and Taiwan, so let's toast to it one last time in this here episode of The Last Call. Anyway, that's it and that's all folks. You can get an even more in-depth discussion by listening to the podcast and, if you're feeling extra generous, you can become a patron to show your support for the site, the podcasts, the streaming, the videos, the art, and everything in between--and you'll get a few nice bonuses while you're at it. Thank you for taking the time out of your day to consume any of the content I make and thank you for being a fan. I can't begin to express how much I appreciate each and every one of you. Cheers. Email: atb[at]pixelatedsausage[dot]com - Twitter: @PXSausage Apple Podcasts | Spotify | Pandora | YouTube | RSS | Facebook | Twitter

Episode metadata supplied by the publisher feed · Published Apr 20, 2025

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KartRider: Drift Was Fine, but Fine Wasn't Enough to Keep It Alive | The Last Call

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