Keeping a Design from Getting out of Hand with Gil Hova episode artwork

EPISODE · Jun 7, 2017 · 1H 8M

Keeping a Design from Getting out of Hand with Gil Hova

from Board Game Design Lab · host gabe

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

Episode metadata supplied by the publisher feed · Published Jun 7, 2017

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Keeping a Design from Getting out of Hand with Gil Hova

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