La tessitura di L.A. Noire - Parte I episode artwork

EPISODE · May 31, 2026 · 46 MIN

La tessitura di L.A. Noire - Parte I

from Tessitori di Bit · host Tessitori di Bit

"12 ore al giorno, lunghi periodi di lavoro intenso, se veri, sono assolutamente inaccettabili e dannosi per le persone coinvolte, per il prodotto finale e per l'industria nel suo complesso". Sono le parole di Brian Robbins, presidente dell'IGDA, che apre un’indagine contro Team Bondi a seguito di un articolo diAndrew McMillen pubblicato su IGN Australia e intitolato: "Perché sono serviti sette anni per realizzare L.A. Noire?".Sigla: ⁠⁠Spindash - Marble Zone - Absrdst - Marble Aesthetics - Sonic Remix Album by GameChops⁠FontiMcNamara makes a Getaway to Sydney - GamesIndustry.biz – 2004Team Bondi - The First Interview – Eurogamer.net – 2004Team Bondi al lavoro su 3 esclusive per la next-gen PlayStation – Everyeye – 2009The Story Behind LA Noire’s Creepy-Real Faces – Kotaku – 2010Rumor: LA Noire’s Development More Of A Mess Than We’d Imagined – Kotaku –2010IGDA to investigate Team Bondi allegations – GamesIndustry.biz – 2011The Emails Behind The Whistle Blowing at Team Bondi – GamesIndustry.biz – 2011Why Did L.A. Noire Take Seven Years to Make? – IGN.com – 2011‘L.A. Noire’ Five-Movement Soundtrack Draws Heavily from Film Noir – Rolling Stone – 2011Interview: Yamaoka, Shigihara, And Jackson Play For Japan - Game Developer – 2011How L.A. Noire Rebuilt 1940s Los Angeles Using Vintage Extreme Aerial Photography – Popular Science – 2011L.A. Noire: Final Thoughts - GameSpot – 2011Veracious Shit's Team Bondi tweets – Squarespace – 2014Ecco come il pionieristico blockbuster a mondo aperto The Getaway è riuscito a portare i bassifondi malavitosi di Londra su PS2 – PlayStation.Blog – 2017Video Games Deluxe acquisita da Rockstar Games: nasce Rockstar Australia – IGN Italia – 2025L.A. Noire Interview w/ Composer Simon Hale – YouTube – 2025Brendan McNamara – IMDB.com – 2026

"12 ore al giorno, lunghi periodi di lavoro intenso, se veri, sono assolutamente inaccettabili e dannosi per le persone coinvolte, per il prodotto finale e per l'industria nel suo complesso". Sono le parole di Brian Robbins, presidente dell'IGDA, che apre un’indagine contro Team Bondi a seguito di un articolo diAndrew McMillen pubblicato su IGN Australia e intitolato: "Perché sono serviti sette anni per realizzare L.A. Noire?".Sigla: ⁠⁠Spindash - Marble Zone - Absrdst - Marble Aesthetics - Sonic Remix Album by GameChops⁠FontiMcNamara makes a Getaway to Sydney - GamesIndustry.biz – 2004Team Bondi - The First Interview – Eurogamer.net – 2004Team Bondi al lavoro su 3 esclusive per la next-gen PlayStation – Everyeye – 2009The Story Behind LA Noire’s Creepy-Real Faces – Kotaku – 2010Rumor: LA Noire’s Development More Of A Mess Than We’d Imagined – Kotaku –2010IGDA to investigate Team Bondi allegations – GamesIndustry.biz – 2011The Emails Behind The Whistle Blowing at Team Bondi – GamesIndustry.biz – 2011Why Did L.A. Noire Take Seven Years to Make? – IGN.com – 2011‘L.A. Noire’ Five-Movement Soundtrack Draws Heavily from Film Noir – Rolling Stone – 2011Interview: Yamaoka, Shigihara, And Jackson Play For Japan - Game Developer – 2011How L.A. Noire Rebuilt 1940s Los Angeles Using Vintage Extreme Aerial Photography – Popular Science – 2011L.A. Noire: Final Thoughts - GameSpot – 2011Veracious Shit's Team Bondi tweets – Squarespace – 2014Ecco come il pionieristico blockbuster a mondo aperto The Getaway è riuscito a portare i bassifondi malavitosi di Londra su PS2 – PlayStation.Blog – 2017Video Games Deluxe acquisita da Rockstar Games: nasce Rockstar Australia – IGN Italia – 2025L.A. Noire Interview w/ Composer Simon Hale – YouTube – 2025Brendan McNamara – IMDB.com – 2026

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La tessitura di L.A. Noire - Parte I

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"12 ore al giorno, lunghi periodi di lavoro intenso, se veri, sono assolutamente inaccettabili e dannosi per le persone coinvolte, per il prodotto finale e per l'industria nel suo complesso". Sono le parole di Brian Robbins, presidente dell'IGDA,...

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