EPISODE · May 31, 2026 · 55 MIN
La tessitura di L.A. Noire - Parte II
from Tessitori di Bit · host Tessitori di Bit
Dopo la pubblicazione di L.A. Noire, esplode uno dei casi più controversi della storia dello sviluppo videoludico: il MotionScan, tecnologia pensata per rendere il gioco un blockbuster hollywoodiano interattivo, non basta a soffocare le cronache di crunch, mobbing, crediti omessi e lo scontro tra Team Bondi e Rockstar.Sigla: Spindash - Marble Zone - Absrdst - Marble Aesthetics - Sonic Remix Album by GameChopsFontiMcNamara makes a Getaway to Sydney - GamesIndustry.biz – 2004Team Bondi - The First Interview – Eurogamer.net – 2004Team Bondi al lavoro su 3 esclusive per la next-gen PlayStation – Everyeye – 2009The Story Behind LA Noire’s Creepy-Real Faces – Kotaku – 2010Rumor: LA Noire’s Development More Of A Mess Than We’d Imagined – Kotaku –2010IGDA to investigate Team Bondi allegations – GamesIndustry.biz – 2011The Emails Behind The Whistle Blowing at Team Bondi – GamesIndustry.biz – 2011Why Did L.A. Noire Take Seven Years to Make? – IGN.com – 2011‘L.A. Noire’ Five-Movement Soundtrack Draws Heavily from Film Noir – Rolling Stone – 2011Interview: Yamaoka, Shigihara, And Jackson Play For Japan - Game Developer – 2011How L.A. Noire Rebuilt 1940s Los Angeles Using Vintage Extreme Aerial Photography – Popular Science – 2011L.A. Noire: Final Thoughts - GameSpot – 2011Veracious Shit's Team Bondi tweets – Squarespace – 2014Ecco come il pionieristico blockbuster a mondo aperto The Getaway è riuscito a portare i bassifondi malavitosi di Londra su PS2 – PlayStation.Blog – 2017Video Games Deluxe acquisita da Rockstar Games: nasce Rockstar Australia – IGN Italia – 2025L.A. Noire Interview w/ Composer Simon Hale – YouTube – 2025Brendan McNamara – IMDB.com – 2026
What this episode covers
Dopo la pubblicazione di L.A. Noire, esplode uno dei casi più controversi della storia dello sviluppo videoludico: il MotionScan, tecnologia pensata per rendere il gioco un blockbuster hollywoodiano interattivo, non basta a soffocare le cronache di crunch, mobbing, crediti omessi e lo scontro tra Team Bondi e Rockstar.Sigla: Spindash - Marble Zone - Absrdst - Marble Aesthetics - Sonic Remix Album by GameChopsFontiMcNamara makes a Getaway to Sydney - GamesIndustry.biz – 2004Team Bondi - The First Interview – Eurogamer.net – 2004Team Bondi al lavoro su 3 esclusive per la next-gen PlayStation – Everyeye – 2009The Story Behind LA Noire’s Creepy-Real Faces – Kotaku – 2010Rumor: LA Noire’s Development More Of A Mess Than We’d Imagined – Kotaku –2010IGDA to investigate Team Bondi allegations – GamesIndustry.biz – 2011The Emails Behind The Whistle Blowing at Team Bondi – GamesIndustry.biz – 2011Why Did L.A. Noire Take Seven Years to Make? – IGN.com – 2011‘L.A. Noire’ Five-Movement Soundtrack Draws Heavily from Film Noir – Rolling Stone – 2011Interview: Yamaoka, Shigihara, And Jackson Play For Japan - Game Developer – 2011How L.A. Noire Rebuilt 1940s Los Angeles Using Vintage Extreme Aerial Photography – Popular Science – 2011L.A. Noire: Final Thoughts - GameSpot – 2011Veracious Shit's Team Bondi tweets – Squarespace – 2014Ecco come il pionieristico blockbuster a mondo aperto The Getaway è riuscito a portare i bassifondi malavitosi di Londra su PS2 – PlayStation.Blog – 2017Video Games Deluxe acquisita da Rockstar Games: nasce Rockstar Australia – IGN Italia – 2025L.A. Noire Interview w/ Composer Simon Hale – YouTube – 2025Brendan McNamara – IMDB.com – 2026
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La tessitura di L.A. Noire - Parte II
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