Lake, Druckmann, Kojima. How to tell great stories episode artwork

EPISODE · May 4, 2025 · 45 MIN

Lake, Druckmann, Kojima. How to tell great stories

from Released! · host Rival Abdrakhmanov

In this episode, we dive into the stories of three legendary game designers: Sam Lake, Neil Druckmann, and Hideo Kojima. What drives these creators to push the boundaries of interactive storytelling? We explore their sources of inspiration, the challenges they face, the techniques and tools they use, and what it truly means to be a game designer at the top of their craft.00:00 Hi there!01:38 Sam Lake: cottage by the lake and Dungeons & Dragons06:27 Neil Druckmann: criminology and Computer Science09:39 Hideo Kojima: films and Super Mario Bros.13:21 Sam Lake: Max Payne19:20 Neil Druckmann: Uncharted and The Last of Us24:33 Hideo Kojima: Metal Gear29:39 Sam Lake: Alan Wake, Quantum Break and Control35:11 Neil Druckmann: Uncharted 4 and The Last of Us Part II40:59 Hideo Kojima: Death Stranding44:51 ConclusionThe episode used quotes from the videos from YouTube channels: Old Gods of Asgard.Author: Rival AbdrakhmanovCover: Katya PavlovaJingle: Ildar Fattakhov

Episode metadata supplied by the publisher feed · Published May 4, 2025

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Lake, Druckmann, Kojima. How to tell great stories

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