EPISODE · Aug 20, 2019 · 26 MIN
Life is like a game
from Google DeepMind: The Podcast · host Oriol Vinyals, Raia Hadsell, Max Jaderberg, David Silver, Koray Kavukcuoglu
Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.If you have a question or feedback on the series, message us on Twitter (@DeepMind using the hashtag #DMpodcast) or emailing us at [email protected] readingThe Economist: Why AI researchers like video gamesDeepMind blogs: Capture the Flag and AlphastarProfessional StarCraft II player MaNa gives his impressions of AlphaStar and DeepMindOpen AI’s work on Dota 2 The New York Times: DeepMind can now beat us at multiplayer games, tooRoyal Society: Machine Learning resourcesDeepMind: The Inside Story of AlphaStar Andrej Karpathy: Deep Reinforcement Learning: Pong from PixelsInterviewees: Research scientists Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.Credits:Presenter: Hannah FryEditor: David PrestSenior Producer: Louisa FieldProducers: Amy Racs, Dan HardoonBinaural Sound: Lucinda Mason-BrownMusic composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)Commissioned by DeepMind Please leave us a review on Spotify or Apple Podcasts if you enjoyed this episode. We always want to hear from our audience whether that's in the form of feedback, new idea or a guest recommendation! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’. If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at [email protected].
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Life is like a game
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