🚨Lily's garden & Loomit: How Top Games Make Money From Ads episode artwork

EPISODE · Apr 1, 2026 · 39 MIN

🚨Lily's garden & Loomit: How Top Games Make Money From Ads

from two & a half gamers · host Lancaric.me

In this special episode, we sit down with Tactile Games and Loomit to break down how ad monetization actually works at scale - using Lily’s Garden as a real-world example.https://loomit.ai/https://meetings.hubspot.com/iortizf/25gamers?uuid=c4c16368-14b8-4277-9ab2-ab55d5614c2d - to book a meetingFrom segmentation and A/B testing to dynamic floors, multiple ad units, and user-level optimization — this episode goes deep into the systems behind modern ad revenue.We also tackle the biggest challenges in ad monetization today:• Cannibalization vs incremental revenue• Ad quality vs revenue trade-offs• Why most setups leave money on the table• How AI and automation are changing AdMon🎯 KEY TAKEAWAYAd monetization is no longer about placements.It’s about user-level optimization, testing, and control over the auction.https://loomit.ai/ - websitehttps://meetings.hubspot.com/iortizf/25gamers?uuid=c4c16368-14b8-4277-9ab2-ab55d5614c2d - to book a meeting---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Special guests: Ignacio Ortiz Freulerhttps://www.linkedin.com/in/iortizfreuler/Éric Tourniéhttps://www.linkedin.com/in/erictournie/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters00:00 Intro and guests (Tactile + Loomit)01:40 What makes Lily’s Garden unique04:00 Ads in IAP-heavy games — why it’s hard07:00 Defining non-payers and segmentation09:30 A/B testing ad placements12:00 Rewarded placements that actually work15:00 Cannibalization vs incremental revenue18:00 Mediation platforms and testing strategy21:00 What Loomit actually does24:00 Smart buffering and ad loading27:00 Ad quality vs revenue tradeoffs30:00 Bid floors and multiple ad units explained34:00 Why most setups are suboptimal36:30 AI, automation and future of AdMon---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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🚨Lily's garden & Loomit: How Top Games Make Money From Ads

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