Lisa Evans (Teaching Science through Games),  Beta Burnout, cuts to Arts funding episode artwork

EPISODE · May 19, 2016 · 29 MIN

Lisa Evans (Teaching Science through Games), Beta Burnout, cuts to Arts funding

from Lightmap - Conversations with video game creators · host SIFTER

This week on Pixel Sift we had to do without our fearless leader Gianni. In his absence Mitch took the helm along with guest presenter Brad Power. A long-time friend of Pixel Sift, Brad is a lecturer in Games Art and Design at Murdoch University.  We started off on a grimmer tone, with a discussion on how the Australian Government has recently cut funding to the arts, which may see many of the indie studios that benefit from more general arts funding losing out.  Earlier this week we spoke to Lisa Evans, a PHD candidate at Murdoch University and developer with Stirfire Studios. Lisa was kind enough to share her knowledge on implementing video games in research, and how that research will help with teaching people about science. Lisa is looking for more participants so if you have a moment to contribute, or you'd like to learn more about Lisa’s project visit her website to sign up. With game betas getting more publicity every year you could be forgiven for mistaking a beta period for the actual retail release. As more resources are being thrown at all-inclusive beta programs, are players wearing themselves out on the unfinished product only to pass on the game when it really hits the shelves? Brad Power helped us out with some industry insight into the matter. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift".Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published May 19, 2016

Embed this episode

This week we spoke to Lisa Evans on how games can be used in Research, Burning out on early access and Betas, and cuts to Australian Arts funding

Distinct summary based on available episode metadata or transcript content.

NOW PLAYING

Lisa Evans (Teaching Science through Games), Beta Burnout, cuts to Arts funding

0:00 29:48

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Lightmap - Conversations with video game creators?

This episode is 29 minutes long.

When was this Lightmap - Conversations with video game creators episode published?

This episode was published on May 19, 2016.

Can I download this Lightmap - Conversations with video game creators episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!