Live from Podcast Movement 2016 with Signl.fm: Game/Life Balance U.S. Special Episode episode artwork

EPISODE · Jul 11, 2016 · 14 MIN

Live from Podcast Movement 2016 with Signl.fm: Game/Life Balance U.S. Special Episode

from Game/Life Balance U.S. · host Cody Gough and Jonathan Martin

In this special bite-sized podcast, Cody sits down with Kim Hansen of Signl.fm to discuss her podcasting platform and share some fun stories from her background in the video game industry. Show Notes: * Cody thanks Buzzsprout for letting him use their equipment at Podcast Movement 2016 * Cody introduces Kim Hansen, CEO of Signl.fm, and she talks a bit about Signl.fm and its features (“Twitch for podcasting”) * Learn about how Signl.fm can help with podcast monetization, live streaming and listener engagement, transcription with IBM Watson, and more! * Kim also used to work for Bioware, and has some cool stories about her time working on Mass Effect and Mass Effect 2 (in addition to some other cool games that weren’t necessarily ever released) * Fun fact: Mass Effect 2 had the fewest launch bugs of any Bioware property (at the time it was launched) * Kim also tells an awesome story about the Xbox achievements in the first Mass Effect game and helping gamers with strategy * Cody throws some shade at NPR for being ridiculously successful in the world of podcasting, as he learned during the week at Podcast Movement 2016 * Kim also discusses her role in developing the game Everlove: Rose, a narrative game of romance and mystery that was shockingly well-received, for a pretty entertaining reason * What was her favorite part of visiting Chicago? Tune in to find out! * Learn how to connect with us on the GonnaGeek Network, syndication on WGN Plus, our YouTube channel, and more! * Game/Life Balance AUS official web site: http://www.gamelifebalanceaustralia.com

Episode metadata supplied by the publisher feed · Published Jul 11, 2016

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Live from Podcast Movement 2016 with Signl.fm: Game/Life Balance U.S. Special Episode

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