Live Service Games Are Starting to Fall Off | Gies #86 episode artwork

EPISODE · Apr 10, 2026 · 58 MIN

Live Service Games Are Starting to Fall Off | Gies #86

from Games Industry Executive Summary · host Mighty Diamonds

On this episode, Dave, Manu, and Andre discuss how player behavior and game design have evolved from save systems and difficulty to modern live service trends. They break down the rise and fall of major games like Overwatch, explore what makes some live service titles last while others decline, and highlight emerging successes like Crimson Desert and Arc Raiders. Weekly intelligence on the games industry — strategy, data, market dynamics.For publishers, investors, and platform teams.Subscribe: giesweekly.substack.com Keywordsgaming industry, live service games, overwatch 2, overwatch update, why live service games fail, why games succeed, steam trends, pc gaming, player retention

Episode metadata supplied by the publisher feed · Published Apr 10, 2026

Embed this episode

Ready to play

Live Service Games Are Starting to Fall Off | Gies #86

0:00 58:44

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Games Industry Executive Summary?

This episode is 58 minutes long.

When was this Games Industry Executive Summary episode published?

This episode was published on April 10, 2026.

Can I download this Games Industry Executive Summary episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!