Ludonarrative Dissonance and why Open Worlds are better without Chadley | How We Fanon episode artwork

EPISODE · May 11, 2024 · 1H 23M

Ludonarrative Dissonance and why Open Worlds are better without Chadley | How We Fanon

from So You Think You Can Fanon · host SYTYCFanon

Onthis week's How We Fanon, the boys discuss Gameplay/Story dissonance and their thoughts on how it effects story telling. As well, Sergio recently played Final Fantasy VII Rebirth had as a bone to pick with the quest design. Games Mentioned: Bioshock, Yakuza/Like A Dragon Infinite Wealth, Star Ocean Second Story R

Episode metadata supplied by the publisher feed · Published May 11, 2024

Embed this episode

NOW PLAYING

Ludonarrative Dissonance and why Open Worlds are better without Chadley | How We Fanon

0:00 1:23:28

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of So You Think You Can Fanon?

This episode is 1 hour and 23 minutes long.

When was this So You Think You Can Fanon episode published?

This episode was published on May 11, 2024.

Can I download this So You Think You Can Fanon episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!