Making taxes fun with Pikachu and AI | Cadi Zhang episode artwork

EPISODE · Aug 12, 2026 · 34 MIN

Making taxes fun with Pikachu and AI | Cadi Zhang

from Possible · host Reid Hoffman

Cadi Zhang joins Reid Hoffman and Parth Patil to explore how generative AI is changing game development, world models, and robotics. Drawing on her work across Unity games, VR teleoperation, AI accounting, and robotics product operations, Cadi explains what virtual worlds can teach embodied intelligence—and why physical robots still lack the tactile, real-world data that can’t be scraped from the internet. She shares how she uses GPT, Blender, PixelLab, and Aseprite to prototype games faster, including a duck-themed imposter game and PokéTax, her Pokémon-inspired tax-filing game. AI can rapidly generate code, gameplay mechanics, and 3D assets, she says, but it still can’t judge whether a game feels fun, maintain a consistent art style, or model the precise force needed to fold a sheet of paper. Reid, Parth, and Cadi discuss simulation-to-reality gaps, the limits of current world models, robot safety, humanoid versus task-specific form factors, and why human taste remains the decisive creative skill.

Episode metadata supplied by the publisher feed · Published Aug 12, 2026

Embed this episode

Ready to play

Making taxes fun with Pikachu and AI | Cadi Zhang

0:00 34:37

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Possible?

This episode is 34 minutes long.

When was this Possible episode published?

This episode was published on August 12, 2026.

Can I download this Possible episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!