Mark Rosewater — Decoding Game Design Principles, The Essence of Interaction, Minecraft's Dual Identity, and Pioneering Magic: The Gathering (#2) episode artwork

EPISODE · Jan 23, 2019 · 1H 27M

Mark Rosewater — Decoding Game Design Principles, The Essence of Interaction, Minecraft's Dual Identity, and Pioneering Magic: The Gathering (#2)

from Think Like A Game Designer · host Justin Gary

Mark Rosewater head designer of Magic: The Gathering. Mark is one of the most prolific writers on game design, including his long running column, “Making Magic.” We discuss what it’s like working on Magic, with its millions of fans and decades of content and how this can apply to building your own games with similar goals. Mark taught me more about game design than any other person and he has a lot to teach you too! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Episode metadata supplied by the publisher feed · Published Jan 23, 2019

Embed this episode

NOW PLAYING

Mark Rosewater — Decoding Game Design Principles, The Essence of Interaction, Minecraft's Dual Identity, and Pioneering Magic: The Gathering (#2)

0:00 1:27:18

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Think Like A Game Designer?

This episode is 1 hour and 27 minutes long.

When was this Think Like A Game Designer episode published?

This episode was published on January 23, 2019.

Can I download this Think Like A Game Designer episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!