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Matching the Environment - Part 4 episode artwork

EPISODE · Jul 24, 2013 · 5 MIN

Matching the Environment - Part 4

from 3ds Max Learning Channel · host Autodesk

With the mental ray-based lighting in place, you now turn your attention to materials. To make the most of the mental ray engine, you will use mr materials accordingly.

Episode metadata supplied by the publisher feed · Published Jul 24, 2013

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Matching the Environment - Part 4

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