Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods episode artwork

EPISODE · Mar 17, 2016 · 30 MIN

Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods

from Lightmap - Conversations with video game creators · host SIFTER

Digital delivery is becoming the preferred option for more people, but even though we pay real money for these products, are they really ours? Can we pass these games or digital goods to another person? We explore this topic off the back of a Twitch Partner losing their account in a division of assets after a divorce. There may be more questions than answers however.  Gianni also had the opportunity to speak to Perth based developer Matt Comi of Big Bucket. Matt filled us in on two of his games “The Incident” and “Space Age” as well as how the development process differed between the two titles. Matt also gave us some insight on how the indie dev scene has changed over time as well as how to make an in depth game for a mobile device. We also address the news that Microsoft has announced that cross-platform multiplayer connectivity will be possible between their Xbox Live network and any other network that chooses to join them. How will this change the online game-play? Will the impact of keyboard and mouse interfaces tip the playing field in competitive multiplayer? What is Microsoft’s motivation behind the sudden progressive attitude? CONGRATULATIONS TO THE WINNERS OF OUR WORLD'S FASTEST PIZZA COMPETITION: WILL, BLAIR, CORRINA, BEVAN & ARTHUR. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published Mar 17, 2016

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This week we talk to Matt Comi from Big Bucket Software, we explore transferring ownership of digital goods and items, and talk about cross platform multiplayer.

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Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods

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