Midnight Approaches: Mechanics and Ideas from The Midnight World with James Davey episode artwork

EPISODE · Mar 14, 2020 · 54 MIN

Midnight Approaches: Mechanics and Ideas from The Midnight World with James Davey

from Mage: The Podcast · host Mage: The Podcast

Mage has mechanics for injury to the body with health levels and injuries to your grip on reality with Quiet, but what about anxiety, PTSD, and other debilitating conditions? James Davey is a long time World of Darkness fan who's designed a game with that question in mind where characters glimpse the size of the multiverse granting both great power but with great stakes. The game emphasizes rapid character and story creation, and a core clock mechanic that drives plot, character advancement, tension, and possibly personal doom. Learn what you can steal!The Midnight World on KickstarterThe Midnight World on FacebookThe Midnight World on TwitterThe Dark Archive Podcast on the World of DarknessMage the Podcast Episode on Quiet, Madness, and Morbidity

Episode metadata supplied by the publisher feed · Published Mar 14, 2020

Mage has mechanics for injury to the body with health levels and injuries to your grip on reality with Quiet, but what about anxiety, PTSD, and other debilitating conditions? James Davey is a long time World of Darkness fan who's designed a game with that question in mind where characters glimpse the size of the multiverse granting both great power but with great stakes. The game emphasizes rapid character and story creation, and a core clock mechanic that drives plot, character advancement, tension, and possibly personal doom. Learn what you can steal!The Midnight World on KickstarterThe Midnight World on FacebookThe Midnight World on TwitterThe Dark Archive Podcast on the World of DarknessMage the Podcast Episode on Quiet, Madness, and Morbidity

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Midnight Approaches: Mechanics and Ideas from The Midnight World with James Davey

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Mage has mechanics for injury to the body with health levels and injuries to your grip on reality with Quiet, but what about anxiety, PTSD, and other debilitating conditions? James Davey is a long time World of Darkness fan who's designed a game...

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