EPISODE · Feb 1, 2016 · 1H 31M
Mitu Khandaker & Jerry Belich
from Script Lock · host Mitu Khandaker, Max Folkman, Nick Folkman, Jerry Belich
Social simulations and the storytelling potential of hardware-based games are the main topics in today's discussion with Mitu (Creator of Redshirt, PhD holder in Aesthetics of Interactivity in Video Games, and current Assistant Arts Professor at NYU's Game Center) and Jerry (Game designer and developer behind Robo Mama’s Cooking Kitchen, MysteryPhone, Discourse, The Choosatron, and Afterglow)! We talk about the importance of player choice, The Witness and the dialogue that happens between a creator and the player, why freedom in games isn't always a good thing, how controllers and interfaces affect the way we think about games, why Animal Crossing is an amazing social simulator, how fleshing out a game's world can influence the design, the problems with making a social simulation, what happens to our engagement with games as interfaces become more mimetic, slaying Chris Crawford's Dragon, and man, that's just the stuff that's off the top of our heads! Our Guests on the Internet Mitu's Twitter and The Tiniest Shark Jerry's Twitter and Website Stuff We Talked About Mitu's GDC Talk - Thinking About People: Designing Games for Social Simulation ELIZA and The ELIZA Effect Loved by Alexander Ocias The Immersive Fallacy (excerpted from Rules of Play: Game Design Fundamentals) by Katie Salen and Eric Zimmerman Lygia Clark Redshirt Notary Bear by Lisa Brown Chris Crawford's Dragon Speech Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
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Social simulations and the storytelling potential of hardware-based games are the main topics in today's discussion with Mitu and Jerry! We talk about the importance of player choice, The Witness and the dialogue that happens between a creator and the player, why freedom in games isn't always a good thing, how controllers and interfaces affect the way we think about games, why Animal Crossing is an amazing social simulator, how fleshing out a game's world can influence the design, the problems with making a social simulation, what happens to our engagement with games as interfaces become more mimetic, slaying Chris Crawford's Dragon, and man, that's just the stuff that's off the top of our heads!
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Mitu Khandaker & Jerry Belich
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