EPISODE · Nov 5, 2013 · 1H 10M
Mobile App and Device Performance
from PerfBytes · host PerfBytes
It's different for mobile. The variable resources like network and cpu, the limited space and screen size all force you to get your game on for mobile application performance. In this episode Ophir Prusak from Blazemeter.com joins us to discuss the bits that fly off your application as the rubber of your fat and lazy code hits the hard pavement of the device. James tries to laugh like Vincent Price and Mark reminds us about the European restrictions protecting nuisance birds. This episode of PerfBytes is formally sponsored by Flood.io (www.flood.io).
What this episode covers
It's different for mobile. The variable resources like network and cpu, the limited space and screen size all force you to get your game on for mobile application performance. In this episode Ophir Prusak from Blazemeter.com joins us to discuss the bits that fly off your application as the rubber of your fat and lazy code hits the hard pavement of the device. James tries to laugh like Vincent Price and Mark reminds us about the European restrictions protecting nuisance birds. This episode of PerfBytes is formally sponsored by Flood.io (www.flood.io).
NOW PLAYING
Mobile App and Device Performance
No transcript for this episode yet
Similar Episodes
Jul 4, 2024 ·58m
Jun 14, 2024 ·57m
May 22, 2024 ·28m
Apr 17, 2024 ·55m
Mar 19, 2024 ·61m
Feb 13, 2024 ·30m