Mobilizing Godot (godotfest2025) episode artwork

EPISODE · Nov 12, 2025 · 25 MIN

Mobilizing Godot (godotfest2025)

from Chaos Computer Club - recent audio-only feed · host Joseph Hill

Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process. Mobile represents the largest gaming audience, as well as the majority of revenue in the global games market. But the perceived complexity of mobile platforms has kept many developers away. Touch input, responsive UI, app store requirements, performance constraints are real hurdles, but they don’t have to be showstoppers. We’ll share how we’ve worked to lower those barriers with Xogot, our native port of the Godot editor for iPhone and iPad. We’ll talk about what we’ve learned bringing Godot’s interface to smaller screens, how developers can now test and iterate directly on mobile devices, and how Xogot makes it easier to bring your project to mobile gamers, whether that’s via the App Store, web export, or other distribution models. Topics will include: - Why mobile should be part of your strategy from the start - What makes mobile different (and how to prepare for it) - Adding touch input and virtual controls to existing Godot projects - Working across desktop and mobile with Git, cloud-sharing, and other strategies - Testing and iterating directly on mobile devices using Xogot Takeaways: - Why mobile deserves earlier consideration from Godot developers - Simple steps to prepare your Godot project for mobile - How to maintain mobile compatibility throughout development - The surprising power of editing Godot projects on your phone Intended Audience: Godot developers of all experience levels, especially solo devs, students, and indie teams, who want to explore mobile workflows, test on real devices, or reach players on the most widely used gaming platforms. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/VAJ9QW/

Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process. Mobile represents the largest gaming audience, as well as the majority of revenue in the global games market. But the perceived complexity of mobile platforms has kept many developers away. Touch input, responsive UI, app store requirements, performance constraints are real hurdles, but they don’t have to be showstoppers. We’ll share how we’ve worked to lower those barriers with Xogot, our native port of the Godot editor for iPhone and iPad. We’ll talk about what we’ve learned bringing Godot’s interface to smaller screens, how developers can now test and iterate directly on mobile devices, and how Xogot makes it easier to bring your project to mobile gamers, whether that’s via the App Store, web export, or other distribution models. Topics will include: - Why mobile should be part of your strategy from the start - What makes mobile different (and how to prepare for it) - Adding touch input and virtual controls to existing Godot projects - Working across desktop and mobile with Git, cloud-sharing, and other strategies - Testing and iterating directly on mobile devices using Xogot Takeaways: - Why mobile deserves earlier consideration from Godot developers - Simple steps to prepare your Godot project for mobile - How to maintain mobile compatibility throughout development - The surprising power of editing Godot projects on your phone Intended Audience: Godot developers of all experience levels, especially solo devs, students, and indie teams, who want to explore mobile workflows, test on real devices, or reach players on the most widely used gaming platforms. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/VAJ9QW/

NOW PLAYING

Mobilizing Godot (godotfest2025)

0:00 25:17

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Breaking News Show | eTurboNews Juergen Thomas Steinmetz News is relevant to the global travel and tourism industry, human rights and global issues.Breaking news when it happens and only from the source. That Hoarder: Overcome Compulsive Hoarding That Hoarder Hoarding disorder is stigmatised and people who hoard feel vast amounts of shame. This podcast began life as an audio diary, an anonymous outlet for somebody with this weird condition. That Hoarder speaks about her experiences living with compulsive hoarding, she interviews therapists, academics, researchers, children of hoarders, professional organisers and influencers, and she shares insight and tips for others with the problem. Listened to by people who hoard as well as those who love them and those who work with them, Overcome Compulsive Hoarding with That Hoarder aims to shatter the stigma, share the truth and speak openly and honestly to improve lives. HOMELAND HOMELAND The Church is a body not a building. It's the bride of Jesus Christ! Jesus is coming back for a mature bride. That means it's time for the church of Jesus Christ to move from milk to meat. This is the hour of maturity!HOMELAND is an announcement that the church is being set free. Only the church has the ability to transform the world. The kingdom's of this world will become the kingdoms of our Lord and Savior!All of creation has been waiting for this moment! Sons and daughters of God are rising up and taking their seat! LIGHTS, CAMERA, SMILE! Creatives Club Media Lights, Camera, Smile, is a podcast for anyone with a dream to share something with the world, out of the overflow of themselves - be it their mind, their heart, their personalities, and much more. Each of us are alive in this moment in time, with an innate ability to have ideas and create various things to benefit both ourselves and the people around us for a reason, and here, you will find the encouragement, the inspiration, and the motivation to do just that. Hosted by Cicily, founder of Creatives Club, she dives into various topics surrounding creativity and business. Exploring entrepreneurship for creatives in a corporate reality, sharing tips and tricks in a media centered company, answering questions regarding what a creative actually is are just a few of the things discussed on this podcast. Be encouraged to create for yourself as Cicily gets vulnerable by pivoting the camera to herself for the first time.To submit questions for Cicily to answer, or have her address certain t

Frequently Asked Questions

How long is this episode of Chaos Computer Club - recent audio-only feed?

This episode is 25 minutes long.

When was this Chaos Computer Club - recent audio-only feed episode published?

This episode was published on November 12, 2025.

What is this episode about?

Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why...

Can I download this Chaos Computer Club - recent audio-only feed episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!