MoMA's Paola Antonelli on thinking of games as design objects  episode artwork

EPISODE · Jul 18, 2020 · 13 MIN

MoMA's Paola Antonelli on thinking of games as design objects

from The Killscreen Podcast · host Jamin Warren

Well, we know what videogames are, but what does it mean to be a videogame designer? I posed this question to Paola Antonelli, a force in the world of modern art. She is currently the Senior Curator of the Department of Architecture & Design as well as the Director of R&D at The Museum of Modern Art (MoMA) in New York City. What I love about Paola is how expansive her view of design is.  She pushed the museum to expand design objects like Eames chairs into the digital domain. Under her guidance, they acquired everything from the @ symbol, and typefaces like Helvetica, to the original set of emoji released in Japan in 1999. In 2012, the museum did something different. They selected 14 videogames for their permanent collection. Some games you’ll know. The Sims. Pac-Man. Some games you might not. For example, Passage, Jason Rohrer’s game about life, death, and marriage.  -Jamin Warren -- Resources: + Architecture and Design at MoMA + Applied Design exhibition Host: Jamin Warren (@jaminwarren) -- Credits: Anthony Martinez, producer Nick Sylvester, music -- About Killscreen Killscreen is an arts and culture organization committed to advancing the dialogue and practice of games and play. Founded in 2010, we seek to drive the intersection of games, play, and culture through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and highlight creators with ambassadorial relationships to the world around us. Follow us: Website, Twitter, Instagram

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