EPISODE · May 28, 2019
Narrative Design (with Beth Korth)
from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark
This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.Narrative Design NarrativeBeth's NotebookNaming the gameDesigning Heart Events:More on "Verdant Skies"Verdant Skies WebsiteVerdance Skies on SteamVerdance Skies on Itch.ioVerdance Skies on Humble StoreVerdance Skies on Kartragehttps://www.kartridge.com/games/HowlingMoonSW/verdant-skiesSteam GreenlightVerdant Skies Code CommentCode Comment: "Verdant Skies"Martha plays Verdant SkiesNice Plays: "Verdant Skies" (2018)
What this episode covers
This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.Narrative Design NarrativeBeth's NotebookNaming the gameDesigning Heart Events:More on "Verdant Skies"Verdant Skies WebsiteVerdance Skies on SteamVerdance Skies on Itch.ioVerdance Skies on Humble StoreVerdance Skies on Kartragehttps://www.kartridge.com/games/HowlingMoonSW/verdant-skiesSteam GreenlightVerdant Skies Code CommentCode Comment: "Verdant Skies"Martha plays Verdant SkiesNice Plays: "Verdant Skies" (2018)
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Narrative Design (with Beth Korth)
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