EPISODE · Mar 22, 2021 · 1H 2M
Nathan Wulf (Lone Wulf Studio) - My First Indie Paycheck
from IndieGameBusiness® · host Jay Powell
A look at sales numbers, what can be expected trying to sell your first game, and ideas for improving your odds. This is a bit of a case study showing the difficulties of selling a small indie game. I explore creating a small side project to gain experience launching a game and face the harsh reality of how difficult it is to market and sell a game. I cover the numbers of sales, what was effective at generating sales, and what seemed like it should have had an impact but didn't. I also discuss things that I could have done better. This may have some depressing numbers, but hopefully, a dose of reality will help devs better prepare for what may happen after launch. To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Watch Indie's live stream: twitch.tv/INDIE Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie
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Nathan Wulf (Lone Wulf Studio) - My First Indie Paycheck
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